OnInputHardwareDeviceChanged doesn't fire in Mac (UE 5.5)

I’m writing an input prompt UI for showing the correct gamepad/keyboard glyphs. An important part here is to know whenever player changes their input device (e.g. plugging a gamepad).

This example works in Windows:

void UInputPromptUi::NativeConstruct()
{
	Super::NativeConstruct();
.....

	const FPlatformUserId PlatformUserId = GetOwningPlayerPawn()->GetPlatformUserId();
	UpdatePlayerDeviceType(PlatformUserId);

	UInputDeviceSubsystem* InputDeviceSubsystem = GetGameInstance()->GetEngine()->GetEngineSubsystem<UInputDeviceSubsystem>();

//Binding my own function to the event in InputDeviceSubsystem
	InputDeviceSubsystem->OnInputHardwareDeviceChanged.AddUniqueDynamic(this, &UInputPromptUi::OnInputHardwareDeviceChanged);
	
}

void UInputPromptUi::OnInputHardwareDeviceChanged(const FPlatformUserId UserId, const FInputDeviceId InputDeviceId)
{

    //My own function that handles the input hardware change
	UpdatePlayerDeviceType(UserId);
}

… but it doesn’t in Mac. Plugging and unplugging my gamepads doesn’t fire the OnInputHardwareDeviceChanged event. I tried both with XBox and DualSense. My Macbook is macOS 15.5.