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OnHitEvent of BP not fired (when hit BP InstanceStaticMesh, only fires OnComponentBeginOverlap)
Development
World Creation
hit-event
,
Instanced-Mesh
,
oncomponentbeginover
,
instance
,
question
,
Collision
,
unreal-engine
anonymous_user_b9532c9a
(anonymous_user_b9532c9a)
July 18, 2016, 8:14pm
2
Hi Angel ,
What collision settings do you have on your instanced meshes?
Have you checked to ensure both your ISMC blueprint and your collision mesh for OnHit have “Generates Hit Events” set to true?
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