Hi Angel,
We found what is occurring. In your projectile, take your static mesh component and make it the root component. The blueprint’s primary collision is set by the root component, so setting this should work as you intend.
Hi Angel,
We found what is occurring. In your projectile, take your static mesh component and make it the root component. The blueprint’s primary collision is set by the root component, so setting this should work as you intend.