hi mr ,i’ve got a problem,EpicSurvivalGameSeries\SurvivalGame\Binaries\Win64,there is not a UE4Editor-SurvivalGame.dll
while rebuild from vs2017,the:
1>e:\unrealengin\ue_4.18\engine\source\runtime\coreuobject\public\Templates/SubclassOf.h(55): error C2027: 使用了未定义类型“ASWeapon”
1>C:\survivalGame\EpicSurvivalGameSeries\SurvivalGame\Intermediate\Build\Win64\UE4Editor\Inc\SurvivalGame\SCharacter.generated.h(11): note: 参见“ASWeapon”的声明
1>e:\unrealengin\ue_4.18\engine\source\runtime\coreuobject\public\Templates/SubclassOf.h(54): note: 编译 类 模板 成员函数 “UClass *TSubclassOf<ASWeapon>::operator *(void) const” 时
1>e:\unrealengin\ue_4.18\engine\source\runtime\coreuobject\public\Templates/SubclassOf.h(77): note: 参见对正在编译的函数 模板 实例化“UClass *TSubclassOf<ASWeapon>::operator *(void) const”的引用
1>C:\survivalGame\EpicSurvivalGameSeries\SurvivalGame\Source\SurvivalGame\Private\World\SGameMode.cpp(385): note: 参见对正在编译的 类 模板 实例化 “TSubclassOf<ASWeapon>” 的引用
1>e:\unrealengin\ue_4.18\engine\source\runtime\coreuobject\public\Templates/SubclassOf.h(55): error C3861: “StaticClass”: 找不到标识符
1>ERROR : UBT error : Failed to produce item: C:\survivalGame\EpicSurvivalGameSeries\SurvivalGame\Binaries\Win64\UE4Editor-SurvivalGame.dll
1>Total build time: 2.78 seconds (Local executor: 0.00 seconds)
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: 命令“E:\unrealEngin\UE_4.18\Engine\Build\BatchFiles\Build.bat SurvivalGameEditor Win64 Development “C:\survivalGame\EpicSurvivalGameSeries\SurvivalGame\SurvivalGame.uproject” -waitmutex”已退出,代码为 5。请验证您是否拥有运行此命令的足够权限。
how can i solve it … is it about hot reload? i hope you can have a look…