Hi Alexarg. Yes, I added the three sockets: on pelvis, on spine_03, and on hand_r.
EDIT: I found the. I needed to point on weapon blueprint the animation composite for the new character, as pointed the maniquee. So that’s make me wonder if I need to make every weapon for ever character I will add independant. So Does that’s mean lots of same weapon?
EDIT 2: Could enyone please add an example for how to make a type of zombie that shoots? I would love to see more aditions like adding prone and how to add things like that as the iddle without weapon movement, or the nice flash back done by ZioYuri78, as this sample if very fun to tweak it (and play it!)