Ongoing C++ Gameplay Example Series: Making a Survival Game

Hi!

Being a developer with previous gamedev experience (lately in Unity), I’m starting to learn UE4 the C++ route and later move in to Blueprints. Projects like this are an way to learn a new tool, in a “real life” scenario. Congrats for pulling it off, it’s a tremendous work and well done!

From what I’ve seen unfortunately, this is more for people that already have experience with the engine and might want to learn things that they haven’t already covered, ie, it isn’t for absolute beginers to the tool itself. More specifically, I think the tutorials need a more step by step approach that can be found in the official programming guides and the Shooting Game tutorial.

This comes from simple things like:

  • Ok, I’ve programmer the input in a SCharacter, how should I go to test this?
  • Should I just drag and drop it in the scene?
  • Am I supposed to have that humanoid UE model already?
  • Since I don’t, I reckon I can import packs from the Third Person template for instance, should I import that? But if I do, it should already have this sort of stuff done, I want to start fresh to learn everything.

What I suggest is, keeping the organization as is for more experienced users who might not need this hand holding but, have some sort of collapsible area in each topic with step by step instructions with images. Furthermore, specify context things like “Create an empty project” at the beginning of section 1. With improved documentation this can easily be THE c++ UE4 tutorial (specially because from what I’ve seen, this is the only one that is updated to the last version)!

To workaround this I’m getting up to speed with some basic stuff from the programming guide and this 3rd Person Game with Blueprints (v4.8) video tutorials initial part.

Hope that helped, thanks for your work @ !