Ongoing C++ Gameplay Example Series: Making a Survival Game

For who is interested i’m working on the implementation of “no weapon equipped” animation, at the moment i merged the standard third person idle and walk/run animation with the idle and walk/run animation from Animation Starter Pack, in this way when you start without weapons (or you drop all your weapons) the character have a more natural pose of the arms. Is a very simple stuff to do, in the next days (when i wil have time) i will post how i have achivied .

the video of the result.

Audio is out of sync because i used the wrong settings in Dxtory and discovered only now the :stuck_out_tongue: