One Year in Unreal Engine 5

So it’s been about a year since I started posting my Unreal Engine 5 journey here, and honestly it’s flown by. From wading my way through the sea of bugs in Early Access, to the final release of UE5, it’s been a hell of a ride! And having my work featured in the Unreal Engine 5 release keynote and the creators sizzle reel was an amazing highlight to finish off this first year in Unreal 5!

I thought I’d gather together a showcase of some of my favourite scenes I’ve done; from re-imaginings of games like Dragon Age and Mass Effect, to oceans and indoor terrariums. It’s been great to put UE5 through its paces, testing out Nanite, Lumen and new workflows to take advantage of the power of realtime rendering.

It’s been a blast playing around with Unreal Engine 5! Here’s to many more to come!

Artstation: ArtStation - One Year in Unreal Engine 5 | Real-time Environment Art Showcase [UE5]

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Congratulations @LTowers95 !

Wow! Impressive compilation! It’s amazing what one can accomplish creatively within a year! Your work is astounding and incomparable! You are definitely deserving of all the kudos you have received.

Cheers to you! :clinking_glasses: I know that I speak for more than myself when I say that I eagerly look forward to what you will bring in the coming year(s)!

Which project in your compilation was the best experience for you?

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@Get_DOVAH_it Thank you so much! And yeah, it’s been super fun working in UE5 - my favourite would probably be the rain garden series - it was a whole lot of things that I wasn’t necessarily used to in terms of 3D - and figuring it out as you go is half the fun!

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