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One to One collision bounds?

Hey all, got a problem here.

So the assets for a game I am planning on making involves some pretty weird geometry, therefore I have to import my terrain assets. Problem is, getting the collision perfect seems to be just about impossible! In something like Unity, you could set the collision to be exactly the same as the mesh, and seeing as my objects are so low poly, this is exactly what I want. How would I be able to do the equivalent of that in UE4?

In static mesh editor > Details Panel > Static Mesh Settings > Collision Complexity > Use Complex Collision as Simple.

This is perfect! Thank you so much!