One text renderer for multiple texts all on different locations/offset or whats the alternatives (quick debug)

Hi,
I was just making a grid again and wanted to actually see the XY coordinates as text on the grid (really mostly for quick debug) . So I spawned a text renderer for each coordinate.


Even on a small 64x64 grid this is 4096 text renderes which takes quite some time to load up.
Not really an issue since I will just use it for a quick look but I was wondering if the same text renderer could handle all of that?
Or is there a quick alternative?

Thanks :slight_smile:

Widgets would be faster, HUD class would (should?) be even faster but Draw Debug String can draw text at world / local coords โ†’ screen. It ainโ€™t as pretty, though.

image

If you pipe in Test Base Actor, the Text Location becomes that actorโ€™s local space.

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