thx very much for the answer !
I am using localisation dashboard for changing the texts in differnet languages already.
But I dont know how to use it for different audiofiles and different animation sequences for lipsync animations for my characters.
So I thought about creating a one in all solution for my game using only one string and let my blueprint do all the selection by altering the string and using it for everything else like soundfiles and animation sequences.
Would be a nice way for me to handle it if possible.
kind regards
Ingo