Hey I’m getting one specific bone not working when exporting animations from blender to unreal. For example here, the vertices are not following the bone, even though the bone is moving correctly and all other vertices appear fine.
The bone animates correctly in blender, all rotations and scales are applied.
Any help would be massively massively appreciated!
Hello there @virtual_gmk!
Following other cases through the community, Blender and Unreal do have a tendency to clash with each other in different scenarios, specially animations.
First approach would be to reset export/import settings in both programs. After that, please follow the method below, it has brought me good results in previous projects:
Thanks for the link, I’m still working my way through, will report back once i’ve confirmed it works
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