Hi,
I’m rendering a scene of a sub shooting a torpedo, and it has a number of sounds - ambient sound, sub sounds, torpedo door open/launch, and torpedo running.
When I play it in sequencers, all sounds play correctly, including the attenuation.
When I render into wav, the attentuation is gone (I can live with that TBH), but the last sound, of torpedo running does not play at all. I’m sure it does not, as I put the vol of the overriding sounds (sub engines/props) down to 0, and the torpedo running to 5 (from 1), and still nothing…
A wider question: Is there a a point in rendering sound in sequencer? At times it feels like sequencer is sort of an unwanted child of the game engine (which is pretty ■■■■ amazing…)
Cheers,
–smm