One or more blueprints has an unresolved compiler error, are you sure you want to Play in Editor?

I did switch a mesh to an AI character with animations. When I add the new characters to the map I get this message on the first time: “One or more blueprints has an unresolved compiler error, are you sure you want to Play in Editor?
BPFL_AudioChanger” I have no audio for the characters as of yet…

Thanks,

Jonathan

Basically you just have to rummage around your BPs pressing the compile button until you find the one that gives you an error…

Also, seeing as the system has apparently been kind enough to give you the name of the BP, best thing is to type that ( or part of it ) into the content browser and take a look at the BP.

I doesn’t matter if you think you’re not using it, it’s still part of the BP subsystem, so the system will whine until you either fix it or delete it…

Thank You!