Hello, I am fairly new with Unreal Engine stuff. This with black mesh, bothers me. However, I have seen if you do not have to LightmassImportanceVolume from the beginning of the project and build a lightmap after it is mostly black, including content that comes with the example. If I then include LightmassImportanceVolume in the same project causes no change. I still have black meshes. Ok if I get the lightmap error on my own content, but unreal components should be worked. Is anyone else having similar problems or is it all in my head.
/ / M
ps
excuse my bad English Google.