One on One instructions: Importing a Mesh from 3dsmax without Lightmap problems

Hello Zeorb,
can i send you my model, perhaps the problem is in the mesh i don’t know.

O.k. i will give a Instruction what i do:

  1. I import a FBX-Mesh that i have take in Unity too without some problems.
  2. I do nothing else only Rebuild the Lithtning and then the mesh looks bad dark and with a bad Shadows too (that can not work i Know because there are no Second UV channel.
  3. I go to the Static Mesh Editor and create for the “UV Channel 1” an Unique UVs with Apply.
  4. Save that an go back - Build the Lightning new - a get the Message “Lightmap UV overlapping by 96.8%. Please adjust content - Enable Error Coloring to viualize”. The mesh looks bad and the Shadows too.

What’s wrong?