Hello, developers!
After seeing the topic on creating a prefix, I got inspired and found a way to quickly rename actors in the Outliner using their asset names. This is useful if you have a lot of objects in the scene and want their names to match the names of the original models.
How it works:
Get all selected actors in the level via Get Selected Level Actors.
For each object, get its current Actor Label.
Get the asset name via Get Object Name.
Replace or format the name if necessary (e.g. add a prefix/postfix).
Assign a new name to the actor using Set Actor Label.
// Example Blueprints setup:
// For copy BP code
This method saves time and makes the scene more organized. If you have any ideas for improvement, write!