One of the ways to quickly rename objects in Outliner based on their names in assets // QoL improvement

Hello, developers! :waving_hand:

After seeing the topic on creating a prefix, I got inspired and found a way to quickly rename actors in the Outliner using their asset names. This is useful if you have a lot of objects in the scene and want their names to match the names of the original models.

:wrench: How it works:

:one: Get all selected actors in the level via Get Selected Level Actors.
:two: For each object, get its current Actor Label.
:three: Get the asset name via Get Object Name.
:four: Replace or format the name if necessary (e.g. add a prefix/postfix).
:five: Assign a new name to the actor using Set Actor Label.

// Example Blueprints setup:

// For copy BP code

This method saves time and makes the scene more organized. If you have any ideas for improvement, write! :blush: