I have a main UI widget that I spawn in the player controller when I start the game. This works fine in PIE, but when I start the game in standalone, this widget appears immediately. When the player controller then spawns it, there are two widgets visible, with one in the default state. I have the “HUD” setting set to None in the project settings. What gives?
This happened because my Default Pawn Class was set to use the gameplay pawn that spawns the UI.
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