I’ve just started with Unreal and I want to create door with two leaves.
First I created an actor for each leaf, but I have to open or close the door, so I think it is better to have one actor only. But I need to animate the two leaves.
I have tried this:
And then, set the same static mesh for both leaves:
I notice that the pivot point of the doors is in the center, which is going to be a problem if you want to have doors on hinges ( as opposed to sliding doors ).
You can put a scene component in the corner of each door, which will allow you to rotate them, like they are on hinges.
That strange position of the doors make be fixed when you compile the BP.