One of actor for a door with two leaves or two actors?

Hi!

I’ve just started with Unreal and I want to create door with two leaves.

First I created an actor for each leaf, but I have to open or close the door, so I think it is better to have one actor only. But I need to animate the two leaves.

I have tried this:
imagen

And then, set the same static mesh for both leaves:

But when I set it in the level, the leaves appear this way:

Do I need to use a Scene Component to allow me to move it together? Or is it better to have two actors, one for each leaf?

One actor is definitely better.

I notice that the pivot point of the doors is in the center, which is going to be a problem if you want to have doors on hinges ( as opposed to sliding doors ).

You can put a scene component in the corner of each door, which will allow you to rotate them, like they are on hinges.

That strange position of the doors make be fixed when you compile the BP.

Thanks!

I know how to put a Scene Component, but I don’t know how to put it in their corners.

You just drag it there :slight_smile:

Then attach the door to the scene ( put it underneath in the list ), and you can rotate the scene, instead of the door.

Tell me if you need more info :slight_smile: