Hello,
Perhaps I’m searching for an answer using the wrong terms, but I can’t find one, so..
Is there an easy way to determine whether an actor is partially obscuring another actor when looked at from another, e.g., if a pawn that is being played is looking at a tree in the distance and another actor starts to partially overlap the tree when it walks past (as viewed, not physically overlapping)?
I have tried using line traces to look at the corners of an object’s bounding box, but this seems clumsy and inefficient - especially my way.
Thanks,
Hugh