So, lets say I make a mesh such as a wire/cord, and I attach that mesh to a bone system Point A (is the first point) and Point D (is the last point). I want to attach Point A to a socket and Point D to another socket, is this possible? The end goal is to create a tube that has some physics on it but connects from a Tank to a shooter gun. If you need a more clear example let me know. Thanks for any advice that can be shared on this.
This is our current method using a CableActor (no physics)