One Mesh per Frame Sequence

Hello, I’m new in UE and currently working on an animation project where I have 150 meshes and want to switch between them for each frame of the animation. Using a blueprint i’ve loaded all 150 meshes into an array. However I’m struggling with dynamically displaying one mesh per frame as the animation plays. Could anyone provide guidance on how to achieve this? Are the ‘add timeline’ or ‘get playback position’ nodes useful for this?

Thanks!

It’s gonna look very weird, you might want to change after a fixed time.

But here’s the basic ( uncontrolled ) concept:

mesh frames

With a timer

mesh frames2

Or

mesh frames3

:rofl:

1 Like