Hello, I’m new in UE and currently working on an animation project where I have 150 meshes and want to switch between them for each frame of the animation. Using a blueprint i’ve loaded all 150 meshes into an array. However I’m struggling with dynamically displaying one mesh per frame as the animation plays. Could anyone provide guidance on how to achieve this? Are the ‘add timeline’ or ‘get playback position’ nodes useful for this?
Thanks!