One mesh following all points of a spline

Hello, I have a spline with points 0,1,2,3 and 4, I am trying that a mesh that I have created goes through all the points from 0 to 4, without being another mesh, duplicating it and joining it as a path or a pipe .
This is because my mesh is a smoke tail and if it repeats it looks bad, and I need it to follow the spline points that are attached to a skeletal mesh and deform with the animations.
I hope you can help me. Thanks!

This is what the construction for a mesh usually looks like

The outlined part set the start and end points for each mesh on the spline, to the spline points.

If you only want one mesh, you only need this node once, and set to start and end points of the whole spline.

I think you might need to set the rotation at the points, though…