One Mesh and One Controller for Multiple AIs (4-27)

Hey, Unreal Geniuses! Need some help!

I’ve built a simple AI to follow a spline and because Humans will use the same mesh, all the commands were done on the Controller. It works beautifully until I copy the second AI in the level when the first one just doesn’t move anymore. I know that every pawn needs to have a different controller, just made an AIController2 and assigned it for the second mesh (actor), nothing. I’m right now checking every little possible flag, comparing it with other projects to try to find a possible solution, but if someone here solved it earlier, please share.

Thank you!
Cheers!

Solved… Just a thing of assigning the new mesh…

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