Hello, so I’ve been fiddling around with an idea for the past couple of years and this project is really important to me, but I can’t help but feeling like I’m one good mechanic short of making this project something truly special.
The game is about the life of a dog and his struggle to survive. As a pup he grew up in a puppy mill, then as an adult he had to survive out in the wilderness all on his own. So naturally the game is survival. I have several mechanics functioning properly but, it all feels like it’s been done before. I need something that (from a gameplay perspective) makes this game unique. I’ve been brainstorming for months and months about this but I’m coming up short. Is there anyone out there who can help me brainstorm and figure this out?
I’ll just drop a list of all the mechanics I’ve got going so far here
Hunger, thirst, fatigue, XP, stamina and health. You know, the basic survival stats.
A sensing vision that lets you envision scents from food and animals, sounds being made nearby and lets you identify poisonous and healthy food
A digging mechanic that lets you preserve food and gather rainwater
This project is very special to me and I want the gameplay to reflect that. Unfortunately, right now all it reflects is a re-skin of every other survival game ever.