Ahoy folks.
I have modeled myself a little robot to animate, get into game, and learn the ropes of importing custom content and getting it working in engine. He was an easy and simple model, and as I go to rig him for animation… I realize I had a question.
Does UE4 require a skeletal mesh or does IK rigging work fine? I suppose rag doll effects and such need the skeletal mesh, but can UE4 even make use of robotic IK type rigging and animations? I only ask because all the tutorials I find on UE4 include skeletal meshes as part of player or pawn characters. Adding a skeletal mesh to a robot type model is still super easy, I am just curious if this is a limitation of the engine?
Because words without pictures is boring.
http://i1353.photobucket.com/albums/q680/vgnevar/robit_zpseqomoam9.jpg