so imagine 3 Objects set up behind ech other. When i use LineTraceByChannel it only gives back the first objects it hits.
I want it this way.
When i press 1 it should go for the very first object.
When i press 2 it should ignore the first object and go for the second one.
When i press 3 it should go for the third object and ignore the 2 infornt.
Under Collision Presets i set the BuildingTrace to “ignore”, this completey ignores the specific object, i dont’t want that.
Unfortunately i didn’t find any TUT’s regarding this Problem so far.
Regarding this question… is the way i described the problem not understandable? Or is it a not easy to answer question?
If you have any hints or need any additional information please tell me.
Thanks in advance.
Hi there, in your situation you’re going to want to use a ‘MultiLineTracebyChannel’ instead of a single line trace. This returns all hits encountered along the collision line. Then you can choose which ones to ignore by each separate case.
Thanks for your reply Mookiez, I was playing with the MultiLineTraceByChannel, apperently I only get One Object back even if it should go through severel obejcts.
Do you have any Tutorial or Example i can take a look at?
Thanks in advance.