One input is doing two actions

I have a scarting scene where my character is crouched on the floor using a looping animation montage. Im using an input of the spacebar to get up from the floor and transition to the normal animations.

This is the level blueprint

This is the widget blueprint

Whats happening is that when i stand up off the ground it plays the montage as well as making the character jump. Ive tried playing with consuming the input and stuff and i still got nothing.

hi man ,
i dont see in your screen where is the Jump section.

by the way i think that a check is missing,
if spacebar can jump
and spacebar make you stand up
you want to check if you are “crouched” ?
if you are crouched , spacebar will stand you up,
if you are standing , then spacebar will make you jump!

you have to define how deal with the character state and animation and inputs