Hello,
I plan on having many NPCs (maybe 50 or so) at the same time. I have a full body mesh (20k polys) that I plan to modify to add some variation to the NPCs (maybe I make 20 variations with slight changes that should not affect the mechanics of the character).
I was wondering if it would be better for me to use modular body or one mesh for the whole body. My character and the NPCs will not be able to modify their body appearance in the whole game, but they will be able to equip different type of armor.
Is it better to use sockets to attach the armor over the body, or should I replace the body parts with the armor in a modular character?
This armor equipping would only happen when the player requested so through the inventory and it is assumed it would not be done “en masse”.
As far as I understand, draw calls would happen in the modular mesh when swapping body parts for armor. Would this be the case for one mesh only with the armor attached to sockets? Also, in this second case, we would also be rendering the underlying body that will be hidden under armor, so I guess less performance??
Thanks.