UE 5.1, trying to set up simple VR interior scene for Oculus Quest 2 (Andriod mobile).
My problem is I have wierd bug of left eye being black inside andriod app (VR preview works fine). 2 eyes are only working if I have Mobile Multi-View ON. But that disables me from moblile HDR and any post-processing which kinda ruins the project as I can’t get desired visuals for the scene.
Documentation recommends enabling OpenGL ES2 with Mobile Multi-View, but if I try that my apk fails to build.
Any idea or workaround why I have both eyes working inside headset only with Mobile Multi-View enabled? And how can I get both eyes to work and have post-processing inside andriod app.
I was able to resolve the issue of the right eye being black screen by turning Instanced Stereo off in the Rendering → VR section. This worked regardless of whether or not Mobile Multiview was on.
edit: The idea for solving in this manner came from here:
The reason that worked for you is because the Open XR plugin is used for PC VR games. Oculus mobile uses a mobile renderer and uses multi-view instead of instanced stereo