One delay for different audio length's

Hi , I have some audio sound waves that play along side answers . The answers obviously are of different length’s , and the last node in the line is a “Play” node (audio component) , so I am wondering if there is a way to have one delay there that will delay for the different length’s of answers? Like a “Length” node , but I couldn’t figure a way to use a Length node in this situation, yet there may be , i’m not sure. Any help? Thanx

You have to wait for the duration of the longest piece of audio bascially.

Or, you could get this ( it’s free ):

It expands your blueprint library with extras, one of them is the WaitTilDone, Done setup ( see screen 5 ). That would do it.

EDIT: Another option is you could just stop the audio after a fixed amount of time, that way the longer wavs will get truncated.

You cannot do it in Blueprint, I’ not sure if Unreal Engine has audio editor that can make it longer without changing the audio.