I had a problem that I didn’t find an adequate solution for here. I had three different doors that opened with a matinee actor. I wanted to open and close all the doors with the same button (F), but not at the same time. I could make all the doors open and close at the same time by overlapping any of the triggers. That was the problem. With the enable input all of the F key events would fire at once. I’m rather new to Unreal, so it took quite a bit of research to come up with a Gate solution. Although the F key fires the event, if the active trigger box is not being overlapped, then the gate is closed and the matinee is not played. I have attached my level blueprint showing what I did. I hope this helps others.