One Box Collision Component overlap another Box Collision Component in the same Blueprint?

I’m fairly new to Unreal Engine and this will be my first post here.

I’m trying to Check if my Third Person Character’s follow camera is overlapping another component in the same component hierarchy window. So I parented a Small Collision box to the follow camera, and then created another much larger collision box (parented to the Capsule Component) that I wanted the camera collision box to overlap with by rotating it with the right stick. So far I haven’t been able to figure out on my own what to do. I tried to tackle the problem by:

  1. giving both Collision Boxes a separate object type and checking their overlap responses respectively
  2. then adding an ‘On Component Begin Overlap(Collision Box 1)’ node
  3. Then adding a print string to that node so that i can check if it works

No string appears on my screen even though im fairly sure ‘Collision Box 1’ has an overlap response to ‘Collision Box 2’ in the details panel.

Also I made sure Generate Overlap events are ticked on both components

I simply want a boolean that switches on or off depending on if the overlap reads true or false

To whom ever it may concern thank you very much for the help, and let me know if i need to explain my situation further.

Hi man,
here i made an actor, added 2 box collision, BoxA, BoxB. moved BoxB away from center so it not overlap.
added a on_component_begin_overlap, checked if the other component is BoxA, if yes, print “Overlapping!”
Added a button to move the Box B back to 0,0,0
Dropped the actor in game, play. pressed the button, the box get moved, and print came out.

Standard box collision have, generate ovlap event and overlap all dynamic.