Hello I have exported Mannequin skeleton, moved them slightly to match the model and then rigged in maya. No problem about it. But if I import an fbx animation file to UE4 and retarget the default mannequin skeleton to this for using default assets like jump walk run animations, this bone going somewhere else.
I am right clicking the default skeleton and chosing “retarget to another skeleton” option in content browser.
But I am getting this. And weirdly only the right arm is doing it, left arm is OK:
So I can not retarget and use default UE4 animations. Can somebody point me to right direction please. Thank you in advance.