Thanks guys, yes, i have been trying the option to convert the mesh animation/simulation to joints. But sadly the tool that i have tried has not work good for me for hi res meshes. The skin Converter by Hans Godard looks great but is not available anymore in the autodesk store.
The other one that i have try is the Deformation Learning Solver by Webber Huang and it works great giving almost one to one result in the conversion, but for me is not working on hi res meshes. Anything over 5 thousand faces freeze maya…
I have also try SOup plugin and while it works with hi res meshes with a lot of joints with out crashing, the end mesh deformation is way to off in relation to the original. It could pass in situations like cloth simulations and such but for character animation i do need one to one conversion. (or at least almost one to one)
And as i said, i want to take hi-res animated/simulated meshes into UE4 for rendering to movie sequence and as such i don`t care for low frame rate.
If you guys know any other way or any other tool for bake the animation/simulation to joints let me know.