One animation montage cancels the other

I’ve got an “idle” animation playing (Slot RightHandSlot) and while that is looping, I’m playing another one one time only (Slot GloveThrowSlot). However as soon as the one at GloveThrowSlot finishes playing, I can’t see the previous animation looping(it has probably stopped?). Is this a bug or considered normal? Do I need to add a notify to replay the previous montage as soon as the one on GloveThrowSlot finishes playing?

Fixed by assigning different group to every slot