eobet
(eobet)
August 2, 2019, 10:19pm
1
This should be guaranteed to generate a result when a hit occurs, yet it never triggers the print:
Similarly, even if you move the actor using the above node, the OnComponentOverlap does fire, but the Sweep Hit Result is never populated:
It has apparently been like this since 2015?
https://answers.unrealengine.com/que…ot-popula.html
eobet
(eobet)
August 3, 2019, 2:08pm
2
Created an example project for this (4.23 preview 4):
https://www.dropbox.com/s/7r9omr14kl…Sweep.zip?dl=0
Agln
(Agln)
August 4, 2019, 1:32pm
3
How are you sure that the SetWorldLocation hits something ?
And yes it seems OnComponentBeginOverlap’s Sweep Result is never populated this is unfortunate
eobet
(eobet)
August 5, 2019, 9:18am
4
Try the example project and press the up arrow until you see the print outs.
Anyway, I found this “won’t fix” bug report from 2015 , but even if I move the collider to be the root, no Sweep Hit Results are generated.
I also just in case replaced the root with the default cube and used SetActorLocation as the original bug report said, but again, no Sweep Hit Result is generated.