@Dante5050 If it’s a character you are hitting it could be hitting the outer capsule component first and then the inner mesh. Try printing the name of the components to screen.
If the internal mesh is triggering it too then maybe decide if only one part of the character should receive the collision (maybe through a custom collision channel for the projectile) and turn that off for the mesh or capsule collider reaction (ignore) for projectiles.
@SolidGasStudios has the right approach how to stop it. Without many extra steps.