OnComponentHit on skeletal mesh

Hi
Both my character and the enemy npc are copies of the default “ThirdPersonCharacter”, with different added logic for each BP.
My character has a gun that shoots projectiles (Actor BP with a Projectile Movement Component), and I want the projectile’s static mesh to have a logic in it’s OnComponentHit Event.
When this projectile is hitting other objects in the world that have a block all collision setting, the OnCompoenentHit is triggering correctly, but when I’m trying to shoot the enemy the only event that can be triggered is OnComponentBeginOverlap.
If I want OnComponentHit to work I must set in the enemy skeletal mesh the parameter “Simulate Physics” to True, but if I do that the enemy is ragdolling immediately.

How do I avoid ragdoll while still simulating physics?