Hi,
I have just started using UE4 having watched each of the tutorial videos; on my first setup, I am unable to get the OnComponentHit to fire when a physics enabled sphere goes past a physics collision enabled Invisible Wall. It just runs through it.
I have attached the screenshots of the Blueprint and main window below. If there is a more appropriate way to detect a collision between an actor and a wall, please let me know
Thanks in advance,