I have a projectile that i want to fall like a grenade, so I tryed checking true Simulate Physics and Simulation Generates Hit Events on the Collision Component (olso the Root Component) and adding to it the OnComponentHit like this
CollisionComp->OnComponentHit.AddDynamic(this, &AShooterProjectile::OnHit);
Here the collision settings:
Now after some try I found that without the Simulate Physics (with the projectile going straight) everything works fine, but with the Simulate Physics ON it doesn’t explode on walls and floors but when I step on it, the projectile explodes.
There is something wrong? Isn’t it supposed to explode on meshes with the physics too?