I’m working on a project with destructible structures. I’d like to apply damage to actors that are hit by fractured destructible mesh chunks based on their velocity. I’m attempting to read the impulse from a destructible chunk hitting a collision capsule and am getting 0.0,0.0,0.0.
I’ve tried several workarounds to try to track the impulse of chunks (including reading several of the variables of the hit struct, most of which read the same 0.0,0.0,0.0 value, save for impact normal) to no avail and am at a lost as to what what else I can try. Any help would be appreciated
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