thank you!
I wrote it in BeginPlay() and it was implemented!
Why is the syntax colliding in BeginPlay() instead of the constructor?
CapsuleComponent->OnComponentBeginOverlap.AddDynamic(this, &AEnemyBase::BeginOverlap);
You can check the implementation by writing this in the constructor.
I would like to know why BeginOverlap is ok and Hit is not.
I want to know the difference.