I have adjusted this to use OnComponentBeginOverlap (with the appropriate parameter corrections) instead and have done
ourArm->SetGenerateOverlapEvents(true);
but it still does not want to trigger.
The arm is set to object type vehicle and overlap everything. The other object is set to world static and block everything except overlap vehicles. Both generate overlap events.
I don’t know whats going on except maybe all the subcomponents are confusing it. As far as I can tell, everything matches and it should work. Adding screenshots of everything in case somebody catches something I missed.



