OnComponentEndOverlap(Sphere) issue.

Hi! I am working for a university work and trying to make the normal behaviour of a turret and when i detect an actor on the turret range (is a collision sphere component) i add these new actor detected in an array of actors and update the current target if isnt set yet. This works great, but my problem is that the onComponentEndOverlap(Sphere) is triggered automatically just after the OnComponentBeginOverlap also triggered being inside of the collision sphere, and i dont know why is happening.


Thanks for the help! =)