I need to make something for somebody, but I don’t have a , so I tried using simulate to check if the collision/overlap was being detected and it was, but when the other person tried it out in VR Preview it didn’t detect anything.
It didn’t matter what collision channels I used.
On both BP_MotionController and buttonTest I have this:
Simulation generates hit events is enabled.
Generate overlap events is enabled.
On BP_MotionController I have this, it doesn’t matter what the collision is on:
On buttonTest I have this, it is a static mesh and I have tried pretty much all collision channels:
This is the project:
In front of the spawn is a white cube which should be triggered when you hit it with a hand.
Make sure that your friend or partner also have the same channels and settings. I am often making things without the before I plug it in and then just plug in the for test runs.
He is using the exact same file as I linked in the question.
I tested the ability to overlap with the motion controllers in a clean project. I was unable to reproduce this issue on our end. I also tried downloading the project provided, however I could not get the project to work correctly. Could you try and reproduce this issue in a clean project?
The project I attached is a clean project based on the VR template.
I think it is a problem with printing text, it sometimes prints but other times doesn’t, if I set the material to change on overlap begin/end it does work.
If you check your output log do you see your print string there for when you were overlapping the object in the level?
I can’t test it because I don’t have a VR device, I will post later when the person who has the VR device has tested it.
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Was this ever solved? I am having the same issue…