Hey guys, I have no idea what’s going on, but I have set up the same basic setup that was in the Blueprints project under the Learning tab so that I can run events when overlapping component overlaps with another pawn, but my OnComponentBeginOverlap is firing constantly while not overlapping anything. All I did was create a first person character (Created character with camera towards the top of the capsule collision) and then created a new capsule collision with custom presets where it ignores everything and overlaps pawns.
I created a pawn across the floor from my character.
I created an OnComponentBeginOverlap for my capsule collision (ViewCapsule is what I called it) and then drew out from Other Actor and made it the other pawn, then print string to print it’s display name. The name is always displayed while the component is not overlapping the pawn, but nothing is firing once I’m overlapping the actor.
Any help would be greatly appreciated!