Hello,
I have a massive set of coding that was built around what I have now seen is being treated as a “bug” and was ixed in version 4.24.
I created a Blueprint with Sphere Collision and Spheres. When a sphere overlaps the collision it reports back and I take that data and implement it.
Problem: OnComponentBeginOverlap is no longer called on Child components at Begin play.
I have tried building a function to do it with no success.
Question : It there a way to cause the OnComponentBeginOverlap at BeginPlay when the currently overlapping object is already spawned.
E.G. Sphere 1 is inside the Collision 1 at BeginPlay, and I used to run OnComponentBeginOverlap in previous version without issue but in 4.24 and 4.25 it doesnt run and detect Sphere 1 at BeginPlay.