yeah @Lazarus5000 actually this is what i’m trying to do, and this is how my blueprint works, but the OnComponentBeginOverlap only fires one time, in the other setup for class type “StaticMeshActor” the OnComponentBeginOverlap fires continuously as long as the jet is inside the sphere, and once it gets outside, the OnComponentEndOverlap fires and sets the flag to false, so all of this is not working with the class type “Pawn” cz the OnComponentBeginOverlap is not firing continuously.
thanks .