OnComponentBeginOverlap fires only once

thanks, but the thing is that I’ve tried something like that, and didn’t work, but the weird thing is that the same blueprint works perfectly on the other setup, class type “StaticMeshActor” as mentioned before, so i guess it’s about the parent class type, and the hierarchy of its child components .
thanks, appreciate it.

59305-works_perfectly_on_staticmeshactor.png